# Village Quest 2.4.0
## ✨ New Features
* **Improved new-player journey**
* Added a simple first-day quest choice, Welcome Assignment, and **Village Contacts**.
* Villages can now become personally known without immediately consuming a Trade Route slot.
* **Guild Corners**
* Added physical Guild Corners with **Generic** and **Desert** styles.
* Guild Notice Posts provide local guidance and point players toward available village work.
* Existing developed villages can be retrofitted.
* **5 new Village Identity stories**
* **The Shared Table** — Granary
* **Sparks for the Road** — Forge
* **The Long Drive** — Pasture
* **Lanterns in Bloom** — Apiary
* **Ink Between Villages** — Archive
* **10 Cross-Village Commissions**
* Covers every pairing of the five Village Identities.
* Each pairing now has its own unique objective.
* **Guest Commissions**
* Eligible commissions can temporarily use matching villages from another guild member’s network.
* Guest villages do **not** create permanent Trade Routes or consume route slots.
* **Expanded Chronicle**
* Personal village history is now separated from guild-wide accomplishments.
* **Shared Guild Projects**
* Guild members can contribute together.
* Participation rewards remain personal and exactly-once per player.
* **New 2.4 Finale: The Bells of Concord**
* Unlocks after completing:
* 3 local stories
* 3 Cross-Village Commissions
* 3 connected villages
* Completing all five Village Identities and all ten pairings remains optional mastery content.
* **New Prestige Rewards**
* Story Memories
* Commission Seals
* Guild Waymarker
* Atlas Illustration
* New titles
* Concord Plaque
* Guild Standard
Rewards focus on **history, progression, and prestige** rather than power creep.
* Expanded **/vq town**, Questmaster, Journal, Guild Notice Post, and progression guidance in **English, German, and Spanish**.
## 🔧 Improvements & Fixes
* **Major land-route navigation rework**
* Caravans now follow surveyed **X/Y/Z elevation**, improving navigation through tunnels, bridges, underpasses, stairs, and elevated player-built routes.
* Trade income and Guild rewards still use horizontal route distance.
* Existing legacy routes and ferry travel remain compatible.
* Added explicit **Peaceful Mode alternatives** for combat-dependent stories, Pilgrim work, and caravan encounters.
* Difficulty changes now reset only incompatible active objective progress, not completed chapters.
* Improved **Night Bells**
* The threatened Story Village now remains consistent across difficulty changes and shared party progression.
* Hardened:
* Caravan incidents
* Owner-only event completion
* Route Map actions
* Route world/dimension handling
* Wayshrine identity across dimensions
* Improved support for **large and modded villages** without force-loading distant chunks.
* **Guild invitations now expire after 7 days**, including safe migration for existing invitations.
## 💾 Compatibility
Existing **2.3.1 saves**, village history, earned rewards, routes, and progression remain compatible with **2.4.0**.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }