# 📜 Trail Mod — Changelog
# 📜 Trail Mod — Changelog
Welcome to the **Trail Mod** update history. Here you can find details about the latest changes, features, and improvements.
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## 🛠️ Version 1.1.2
*Polishing & Fixes*
### 🐛 Bug Fixes
* **True Independence**: Trail rendering is now strictly controlled by its toggle. Disabling the Trail will no longer affect other visuals, and vice-versa.
* **Dynamic Health**: Improved robustness of the Health-based hitbox coloring (SafeMaxHP check).
* **Config UI**: Clarified tooltips for Dynamic Rendering.
## 🔧 Version 1.1.1
*Fixes & Refinements*
### 🛠️ Key Fixes
* **Feature Independence**: Fixed an issue where PvP features (Spacing, Hitboxes) wouldn't render if the Trail was disabled. You can now use any feature individually!
* **Dynamic Color**: Fixed Player Health tracking for hitboxes (Green -> Red gradient). (May not work in process...)
* **Animations**: Fixed China Hat animations (Spin/Bob) not working correctly. Added "Bob Range" setting. (May not work in process...)
### ✨ Visual Updates
* **China Hat**: Renamed "Cone Hat" to "China Hat" and improved configuration options.
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## 🚀 Version 1.1.0
*Streamlined Configuration & Enhanced PvP Visuals*
### ✨ New Features
#### ⚔️ PvP Enhancements
* **Permanent Hitboxes**: Added option to keep hitboxes visible at all times, not just when close.
* **Dynamic Health Colors**: Hitboxes now change color (Green -> Red) based on player health.
* **Spacing Improvements**: Refined spacing circle rendering and added more style options.
#### ⚙️ Configuration Overhaul
* **Global Layout**: Every visual element now has a dedicated On/Off toggle.
* **Master Switch**: Use the "Mod Enabled" toggle in General settings to instantly turn off all mod effects.
#### � Visual Updates
* **No Screen Fire**: Optimized default settings for minimal fire obstruction.
* **Full Bright**: Correctly integrated into the new config system.
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## 🛠️ Fixes & Technical
* **Cleanup**: Removed unused legacy GUI code to improve performance and stability.
* **Optimization**: Improved rendering logic for trails and auras.
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*Stay visual, stay winning.*
Developer information
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