Special release fo 1.21.10 to fix some of the shader bugs present in 0.2.6
This release is backported and may contain other unexpected issues
- ssao tweeks
- renderdoc fix
- dont use sparse on linux nv
- special case darkness/blindness effect even when no fog rendering is enabled
- incorrect sampler fixes
- fixes for intel linx
- sampler fixes for shader depth buffers
- critical fix for lods loading incorrectly when joining and leaving different servers (1.21.11)
- cpulayout should now never cause the game to crash even on failure
- set the default lod block lighting to full sky no blocklight
- dont log stacktrace on sqlite load fail
Optional dependencies
Mod Menu
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }