- Completely changed how the pack functions internally. Almost every aspect of it has been changed/modified and an increase in performance should be noticeable.
- Changed the name of the Molding Bench to be Assembly Station. A more fitting name.
- Changed the way items are crafted, Rather than using a 3x3 Grid with no output slot, It now functions almost like a normal crafting table.
- Reworked a number of weapons, Most prominent one being the longbow:
**Long bow**s now require Half a second more than a normal bow to fully draw. Long bows deal 1.5x The base amount of a normal bow and travel An extended distance. Long bows can also be used as make-shift wooden swords that have natural knockback and can push enemies far when in a pinch. A bunch of extra info is noted on the weapon as well.
**Battle Axe**s now have an additional trait Edged II Trait.
**Halberd**s now deal An extra point of damage more than the last update.
**Scythe**s Are now removed, Or I better say Rebranded to be **Sickle**s, They also have the Lethal I Trait now. So here's that. (DONT WORRY SCYTHES WILL COME BACK IN A BETTER WAY)
- A few new features were added to the debug menu.
- The command prompt is now removed, And it's functions will be moved to the debug menu. (Currently doesn't work)
- The advancements have been shuffled around and organized in a more progressive way, As well as adding a new one. And renaming a few others.
- Skeleton, Stray, Bogged and wither skeleton now have a chance to carry a long bow around.
- Changed percentages of mobs carrying weapons.
- The Two handed trait now reduces attack speed more than the previous update, And no longer relies on the mining fatique effect.
- Recipes of some weapons was changed. (Check the gallery)
- The resourcepack has been completely reworked in accordance with the new meta. And made in a much simpler and time efficient way.
- The Assembly station also has a new model and texture, It isn't the final one and will be changed in the next update for FPS issues.
- The lance's texture has been reworked completely, And I intend to keep it as the final look, Or maybe do small adjustments or improvements if someone suggests them.
- Most textures have been optimized better. Many unnecessary files and folders were removed.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }