This is Waypointer's largest update yet. It adds the first beta version of Dungeon Routes, major editor upgrades, shorter codes, better exporting, config sharing, new visual settings, better commands, and a lot of fixes.
I am marking this as beta because Dungeon Routes are still being tested. Issues are expected, especially with dungeon room detection, route syncing, importing/exporting, and waypoint triggers.
Please report any weirdness on the Issues page.
## Added
- Added beta Dungeon Route support.
- Waypointer can now recognize rooms and show room-specific routes when you enter a detected room.
- Dungeon routes can use stand, interact, chest, lever, Superboom, item, bat, and chat-based progress triggers.
- Dungeon room routes can be imported and exported with `WPD:` codes.
- Added Catacombs room recognition data for 140 rooms.
- Added dungeon floor detection for F1-F7 and M1-M7.
- Added a dungeon path option that can draw a path toward the active dungeon room waypoint.
- Added Edit Mode for moving waypoints in-world.
- Added keybinds for:
- Add Subwaypoint Where Looking
- Add Small Subwaypoint Where Looking
- Go Back Waypoint
- Enter, Exit, and Toggle Edit Mode
- Added tiny subwaypoints with precise 1/16-block placement.
- Added an info button in the route editor explaining the controls.
- Added route multi-select, route search, shown/hidden route chips, and Hide All.
- Added Waypointer codec v7 for shorter share codes and better subwaypoint sharing. Older Waypointer codes still import.
- Added config sharing with `WPC:` codes.
- Added export targets for Skyblocker, Skytils, and SkyHanni.
- Added export labels, route selection, fit warnings, and “copy as code block” in the export screen.
- Added contributor badges in chat and the player list, with a setting to turn them off.
- Added route connector lines and route line color settings.
- Added settings for label scale, hiding labels when near, sharp waypoint edges, beacon textures, and dungeon path color.
- Added a verified update download button. It still requires restarting Minecraft.
- Added much more useful debug information for routes, dungeons, zones, and recent Waypointer events.
## Changed
- Updated Waypointer for Minecraft 26.1.2.
- Updated requirements to Fabric Loader 0.19.3+ and Java 25.
- Reworked the main Waypointer GUI and route editor for larger route lists and dungeon room routes.
- Reworked `/wp help` into topic-based pages with examples.
- Renamed “Reposition Mode” to “Edit Mode”.
- The GUI key can now hide and resume Waypointer screens instead of always reopening from scratch.
- Adding a waypoint no longer forces the route into static mode.
- Imported routes can now use a default color mode: one color, gradient, or keep imported colors.
- Chat imports now use short click handles instead of stuffing huge route codes into commands.
- Command imports now show feedback with an `[Open]` link instead of forcing the GUI open.
- Dungeon room routes now use normal Waypointer route rendering/progress instead of the old dungeon-only highlight system.
- Crystal Mineshaft variants now share one route bucket.
- Update checking/downloading is stricter about release assets and jar metadata.
## Fixed
- Fixed exported subwaypoints losing small/filled style or precise placement.
- Fixed older v1 Waypointer codes importing again.
- Fixed several pasted-code issues caused by formatting, whitespace, or chat text around imports.
- Fixed duplicate auto-added chat temp waypoints from repeated chat delivery.
- Fixed static route progress and reached-waypoint hiding around subwaypoints.
- Fixed skip-ahead jumping to future dungeon stand/interact triggers.
- Fixed completed dungeon room routes looping instead of hiding until reopened.
- Fixed Catacombs floor detection when Hypixel only reports a generic dungeon location.
- Fixed dungeon room orientation and origin issues for Odin-style room layouts, including L-shaped rooms.
- Fixed unwanted room switching when standing above a room.
- Fixed route progress surviving room match/unmatch transitions.
- Fixed overly loose chat and Superboom dungeon trigger matching.
- Fixed route editor Escape behavior while renaming or editing text fields.
- Fixed color picker layout overlap.
- Fixed debug cleanup so it does not remove user routes by mistake.
## Removed
- Removed the old demo/seed dungeon room route.
- Removed old dungeon-only highlight rendering.
- Removed old dungeon-only render settings that no longer apply.
- Removed user-facing “Reposition Mode” wording.
- Removed the old behavior where command imports automatically opened the editor.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }