This is Waypointer's first beta release! I marked it as beta because I want some time to test these changes before releasing, but everything *seems* to work fine on my end. I marked this release as beta because it has the largest code change (I believe) out of any update pushed. If you find any problems, PLEASE report them on the issues page! Thank you!
## Added
- v1 of the Waypointer API -- this allows other mod developers to utilize Waypointer, for things like burrows, mineshafts, etc.
- Added beacon beam waypoint setting
- Paginated settings menu (it was getting big)
- Bumped codec version to v4. Made some changes so sharing over discord and in-game is better. All previous versions (should) still be compatible.
- New message when creating waypoints
- New control to create a named waypoint.
## Fixes
- /wp not showing suggestions properly
- Waypoint levels moving very choppily when sprinting
## Changes
- Creating waypoints now turns the route static so that your waypoint doesn't skip when you stand near it.
- Tracer origin now is completely still on the crosshair even when sprinting (no more violent shaking)
- Waypoint text color matches waypoint by default for fun
- Cleaned up dead / inefficient code throughout codebase. Hopefully this didn't break anything -- please do create an issue if it does!!
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }