Disclaimer: Please note that we've added some features that were never a part of WDA before, such as enchantments. These generate in specific loot tables, within specific structures. If you don't want them, you can use the When Dungeons Arise - No Cool Enchantments datapack.
* Reworked the Infested Temple, introducing trial spawners, vaults and more. This dungeon won't spawn in high mountains anymore, but now fits the terrain in a much better way. You can find it on cherry groves, snowy plains, hills and floral forests. Biome tags have been updated to include modded biomes. Now generates a unique enchantment, Purification (see below).
* Added the Kisegi Sanctuary, probably my favourite massive dungeon yet. Kisegi is a bigger and more lethal version of the Infested Temple, featuring trial spawners and vaults. Also generates two unique enchantments, Ensnaring and Curse of Lolth (see below).
* Added a new advancement, "Sympathy For The Devil", obtained by finding the Kisegi Sanctuary.
* Added the Purification enchantment, available only as a reward in Infested Temple treasure vaults. Purification grants a chance to negate all incoming poisonous and withering effects, releasing a burst of energy that damages nearby enemies.
* Added the Ensnaring enchantment, available only in the Kisegi Sanctuary vaults. Ensnaring confers a chance to inflict greater slowness when damaging enemies, and summons fangs that attack all monsters around them.
* Added the Curse of Lolth, available in several Kisegi Sanctuary chests. Bestows a chance to regenerate health when attacking enemies, but also generates spiders. Damaging an arthropod will reflect damage to the wielder.
* Added the Voltaic Shot enchantment, available in treasure and equipment chests in the Mechanical Nest. Charges arrows with electrical energy, allowing them to fly in a straight line and deliver an explosion.
* Added the Discharge enchantment, available in treasure and equipment chests in the Mechanical Nest. Attacking enemies builds up speed, however, high levels of speed are discharged in a violent explosion, damaging both victim and attacker.
* Added #minecraft:on_random_loot restrictions to all randomly enchanted items (enchantments are now locked to their structures). Illegal or boss-restricted enchantments from Nova Structures (and similar) won't generate in WDA loot tables anymore.
* Fixed several missing loot tables.
* Fixed advancements not working in current Minecraft versions.
* Fixed terrain around Wishing Wells.
* Updated all lang files.


Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }