- Changed the separate player head resolution option to apply to all 3D items / blocks
- Fixed FFmpeg exports failing when using "FFmpeg first pass" (the default option) if the renders folder hasn't been created yet
- Fixed a couple of issues with sprite rendering / shown layers
- Fixed the output file name text being cut off on UI rebuilds if it's longer than 32 characters
- Fix the scroll position sometimes resetting when switching selected entities
- Fixed sometimes being unable to scroll down to the selected entity properties list if the list of hidden entity types is shown
- Fixed being unable to open the output file by clicking on the notification popup if that popup is hovered over an entity that gets selected instead
- Fixed zombie villager entity overrides missing villager data options
- Fixed the max resolution sometimes being lower than it should be
- Fixed the export progress bar going outside the bounds of the box it's shown in
- Fixed the area selection bounding box not appearing while in the render menu
- Fixed the entire player's body appearing in spectator mode instead of just the player head
(Most of these changes also apply to the 26.1 version, also I have skipped 2.4.1 for 1.21.11 to match 26.1 numbers)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }