- Added an option to show surrounding walls for topdown rendering
- Added a button to reset property values to default
- Added a button to render player textures as player heads, instead of having to copy the texture id and then type `/wikirender item texture <id>`
- Lowered the minimum topdown block resolution down to 1 pixel per block
- Changed the area topdown expansion buttons to now rebuild the mesh async (may cause some flickering, but better than the game freezing on chunky renders)
- Increased the performance of area render mesh building
- Fixed some gui elements disappearing off the screen if it was too small (they now wrap around to new lines, or at least some of them do)
- Fixed not being able to grab players skins of yourself or players rendered from `/wikirender player <type>`
- Fixed having to sometimes re-open the render menu for player skin information to load
- Fixed armor stand head rotations not being modified by the pitch/yaw settings
- Fixed Axiom causing light blocks to appear in renders, which also caused transparency issues
- Fixed nametags sometimes being visible in entity renders
- Fixed particles not disappearing instantly after pressing "Hide Particles"
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }