**FEATURES**
Added Display Lantern block
Added Ancient Horn Fragment
Added Stone Chests
Added Copper Horns
Added Jellyfish
Added Mesoglea blocks
Added Nematocyst blocks
Added Abandoned Cabins
**JELLYFISH CAVES**
A flooded, mysteriously beautiful biome hiding beneath the ocean floor.
Filled with shallow water pools.
Home to the two pearlescent Jellyfish.
Nematocyst frequently generates around the biome.
Mesoglea patches decorate the floors and ceilings.
Calcite blobs will sometimes generate here.
**BLOCKS**
**DISPLAY LANTERN**
A stylish hanging container!
Can hold up to one item or four Fireflies at a time.
Each Firefly inside will emit a bit of light, and light-emitting blocks inside will emit their expected levels of light.
Can be used to display items and Fireflies in a fashionable way.
**MESOGLEA**
A context-dependent semi-permeable block!
Are found generating naturally in Jellyfish Caves.
When waterlogged, will allow all mobs to swim through it.
Emits a light level of 7.
Can be crafted with four Nematocyst of the same color.
**NEMATOCYST**
An atmospheric cluster.
Can be placed on all faces of blocks and emits light.
Can be crafted into Mesoglea.
Dropped by Jellyfish, taking on the respective color
**STONE CHEST**
A new type of chest with a heavy lid, found in the ruins of Ancient Cities.
Can be crafted with Cobbled Deepslate in the shape of a Boat, and three Cobbled Deepslate Slabs on top.
Hoppers can neither pull nor insert items from/into Stone Chests.
The Stone Chest's heavy lid must be lifted with careful strength. Once lifted high enough, you only have a short amount of time before the lid tips and slams shut.
All loot will shatter and crumble if the Stone Chest is broken. Note that this only applies to loot generated by loot tables; items placed in Stone Chests by players will not be lost.
**MOBS**
**JELLYFISH**
A new venomous and gelatinous mob!
Come in multiple colors.
Are passive but will sting anything that comes into contact with them.
However, will chase after attackers if provoked
Like all other fish, Jellyfish can be scooped into buckets.
Drop Nematocyst upon death.
**ITEMS**
**COPPER HORN**
A new tube for your windy desires.
Will play a single note when used, which will loop until the player stops using it.
The pitch of the note depends on how high you're looking.
**ANCIENT HORN FRAGMENT**
Takes the place of the Ancient Horn in ancient city loot
Can be crafted into an ancient horn if combined with gold ingots and echo shards
**STRUCTURES**
**ABANDONED CABINS**
A small room. In Your Room.
Generate sparsely throughout the underground world.
Contain Barrels and Stone Chests waiting to be looted.
**CHANGES**
**BIOME CHANGES**
Beta Beaches have been reintroduced!
Added dying trees!
Added large fern and tall grass feature to taiga biomes!
**BLOCK CHANGES**
Cacti can now be mined faster with an axe.
Pointed Dripstone dripping water onto dirt will now convert it to Mud.
Reinforced Deepslate can now be rotated like Deepslate.
The stems of Dripleaves can now properly be powered.
Gravel now has its own custom sounds!
Clay now has its own custom sounds!
Soul Fire now has its own custom ambient sounds!
Sculk slabs, stairs, and walls will now be converted into Sculk whenever a Sculk Charge passes over compatible stairs, slabs, or walls in non-worldgen scenarios.
Dripstone can now convert Dirt into Mud.
Dripstone can dry out Sponges.
**ITEM CHANGES**
**GOAT HORN**
Now only play while the button is held, stopping if released.
No more cooldown.
**LUNADE - THE OTHER SIDE**
The "Lunade - The Other Side" music disc has been renamed to "Lunade - Back" to prevent confusion with the
"Lena Raine - Otherside" music disc.
**ANCIENT HORN**
No longer generates naturally within chests, replaced by Ancient Horn Fragments
**ENTITY CHANGES**
Projectiles will now create block particles upon landing.
The Enderman's staring sound will now follow its position and stop upon death.
**CONFIG**
Completely revamped and split into four sections: Blocks, Items, Entities, and Worldgen.
Added many, many new config toggles for features in the mod
**BLOCK CONFIG**
Sculk Sensor Tendrils (Vanilla/MC Live 2020)
Shrieker Gargling
Custom Soul Fire Sounds
**ENTITY CONFIG**
Entities walk over rails?
Warden Death Animation
Warden Emerges from Spawn Egg
Warden Swim Animation
Warden Custom Tendril Animation
**ITEM CONFIG**
Ancient Horn shatters glass
Ancient Horn can summon Warden from player-placed Shriekers
Projectiles make block break particles on impact
**WORLDGEN CONFIG**
Windswept Savanna Biome Placement
Jungle Biome Placement
Swamp Placement
Mangrove Swamp Placement
Beta Beach generation
Fallen Log generation
Wilder Wild tree generation
Wilder Wild foliage generation
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }