# Changes
> 1.21.11 requires changes that need a new version entirely which is ready for release, I'm just waiting for full release.
## DIRECT CHANGES TO THE WITHER
- During the First Phase (300HP-600HP) the Wither will move away from players to maintain its distance and have more effective attacks.
- Skulls shot by the Wither have been buffed further as dangerous (blue) skulls will now have a bigger explosion doing quite a bit more damage than before leaving smoke behind.
- Wither now has less armour during the first phase and increased armour during the second phase.
- Converted Skeletons now carry bows since the mobs they convert from have bows.
- Changes to the amount of Blazes spawned during midpoint
- <5 Players = 10 Blazes
- <10 Players = 20 Blazes
- >10 Players = 30 Blazes
## CHANGES TO ATTACKS
- A swarm of smaller wither skeletons will spawn at 150HP helping the Wither deal with close range attackers.
- The Wither will now regularly shoot a burst of skulls directly at the nearest player, additionally, the skull it shot at the player in earlier versions will now be a slow fire shot marked as dangerous
# Fixes
- Fixed Wither destroying bedrock in very specific cases
- Reduced volume on enraged skulls they were incredibly loud at 100%
Enjoy! 😎
Optional dependencies
Wither's Wrath [RP]
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }