## WorldGuard 7.0.4 (superceded)
- Add support for MC 1.16. Dropped support for previous versions.
- Add respawn-anchors flag mirroring the sleep flag (e.g. to prevent using respawn anchors to cause explosions in the overworld)
- Add nether vines to vine-growth flag.
- Add config option to disable the bypass permission cache.
- Fix water-flow flags not checking waterlogged blocks.
- Add config option to consider non-player causes (e.g. pistons, flowing water) to only be members of the highest priority region. This should be enabled for plots-within-city-like setups to prevent things in plots from modifying the city.
- Fix items dropping from falling blocks that were suppressed by other plugins.
- Add config option to block turtle egg trampling.
- Fix ride flag being checked on striders that didn't have saddles.
- Add config option to have /rg bypass toggled off on login.
- Developer changes: Methods taking names in Domains are now explicitly deprecated (was previously just a javadoc comment.); These will eventually be removed: there is no reason to use names over UUIDs. Offline players and NPCs alike have stable UUIDs.
- Also for developers; The new com.sk89q.worldguard.protection.util.WorldEditRegionConverter class has some useful static methods to convert to and from WorldEdit's Region and WorldGuard's ProtectedRegion classes.
- See the [7.0.3 changelog](https://modrinth.com/project/DKY9btbd) for more details, as many changes have happened since 7.0.2.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }