# Changelog - WorldReset v1.6
### 🆕 New Features
* ⏳ **Limbo Pause & Countdown System:** `/wr limbo` pauses all players (saves full state). Target with `me`/`<player>`/`all`. Optional countdown with `/wr limbo <seconds> [player]`. `/wr limbo delay <in> <out>` for automatic delays.
* ⏱️ **`/wr reset [delay-in] [delay-out]`:** Optional countdown before reset and countdown in limbo before game starts. Both arguments optional.
* 💾 **`/wr backup <enable|disable|status|limit>`:** Full backup management in-game. Status shows enabled state, limit, and existing backup count.
* 📁 **`/wr templates <enable|disable|folder|status>`:** Full command for managing world templates in-game.
* 🎲 **Random Template Selection:** Multiple overworld/nether/end templates in the templates folder are now randomly selected each reset.
* 📋 **`/wr help` Redesign:** Categorized layout (Game, Timer & AutoReset, World, System). `/wr help <command>` shows detailed usage for a specific command.
* 🔤 **`on`/`off` Aliases:** All enable/disable commands also accept `on`/`off` and `true`/`false`.
* 🏝️ **Async Biome Spawn System:** Completely rewritten spawn finding for water/island biomes. Searches across ticks without blocking the server. Supports ocean islands, river banks, mushroom fields, swamps, beaches.
* 🎯 **`/wr filter attempts <number>`:** Configure how many search attempts for biome filter. Default 5.
* 🎁 **`/wr give boat/wood`:** Auto-give boat on water spawn, wood on underground spawn. Configurable.
* 🌱 **`/wr seed copy`:** Copies the current world seed to fixed seed config.
* ⛏️ **Underground Structure Spawn:** Stronghold, Ancient City, Mineshaft, Trail Ruins, Trial Chambers — plugin spawns you inside the structure, not on the surface above it.
* 🪵 **Auto Wood Underground:** Automatically gives wood when spawning underground (structures or cave biomes).
* ⚡ **Full Async Overworld Spawn Finder (`findSafeSpawnAsync`):** Rewrote the final fallback safety seeker to run fully asynchronously. Prevents the server main thread from freezing for seconds when seeking a safe block on startup or during bad seed generation.
* 📝 **Dedicated Error Logging (`errorlogs.yml`):** Added a bilingual error logging config to output stack traces cleanly for administrators.
* 🗺️ **Overworld Structures Filter:** The `/wr filter structure` command hides structures not available in the overworld (e.g., END_CITY, FORTRESS, BASTION_REMNANT) from tab completion.
* 🛶 **Smart Boat Auto-Give:** The starting boat is only given when the physical, actual biome at spawn is water.
### 🐛 Fixed Bugs & Technical Improvements
* 🧹 **`/wr filter clear`:** Now also disables fixed seed.
* 🗑️ Removed unused BossBar imports.
* 🛡️ **Multi-Version Compatibility (1.21+):** Cleaned up API dependencies and imports, allowing the plugin to run natively across all Minecraft 1.21 revisions without `IncompatibleClassChangeError` or startup issues.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }