# Changelog - WorldReset v1.6beta
### ✨ Major Features
* ⏱️ **Automated Reset Cycle (AutoReset):** Introduced an intelligent scheduling mechanism for planned map resets, supporting flexible time formats (`s`, `m`, `h`) and an autonomous **Loop Mode**.
### ⚙️ Commands
* 🔑 **New `/wr autoreset` Command:** Added comprehensive schedule management directly from the game (`start`, `stop`, `loop`, `disable`, `<time>`), featuring a granular permission node and full Tab-Completion.
* 🔍 **Enhanced `/wr filter` Overview:** Running the command without arguments now displays a clear summary of active structure/biome filters and the current seed status.
### 🛠️ Optimization
* ⚡ **Performance Optimization:** Eliminated redundant per-second background checks by completely purging the legacy compass radar logic.
I was unable to finalize everything, but I tested version 1.6beta on Purpur 1.21.11 and 26.1.2, and it works perfectly. If you encounter any issues on other engines or versions, please report them on Discord.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }