<p><strong>0.1.0beta:</strong></p>
<ul>
<li>First beta release of XNet</li>
<li>Several issues with regards to networking fixed. So breaking/placing new cables and connectors should now work nicely and update the network in all cases (unless there are other bugs)</li>
<li>New fluid channel for manipulating fluids</li>
<li>New logic channel:
<ul>
<li>A logic channel can contain several sensors.</li>
<li>A sensor can detect redstone level, energy, items, and fluids and do things based on the amounts</li>
<li>You can also look for specific items or fluids using a filter slot</li>
<li>Per connector you can have four sensors</li>
<li>A sensor can output a 'color' when it is active. There are seven colors (black is disabled). This color is enabled for the entire network (attached to the controller)</li>
<li>Multiple sensors can output the same color. A color is active in a network as long as there is at least one sensor enabling that color</li>
<li>All other connectors can now be enabled/disabled based on four of these colors. All non-black colors selected in a connector have to be enabled for the connector to work. This includes sensors</li>
</ul>
</li>
<li>Connectors shut themselves down if the chunk they are in is not loaded</li>
<li>There are now four different types of cables (four colors) and connectors. This allows you to place adjacent cables without unwanted interaction</li>
<li>The network controller will adapt its color to 'one' of the attached colors and will remember that</li>
<li>The facade is more robust and will not crash if the model it tries to mimic cannot be rendered like that (e.g. brewing stand)</li>
<li>The controller will now consume energy. There are three settings:
<ul>
<li>Constant power drain no matter what: this is set to 0 by default</li>
<li>Constant power drain for every enabled channel: this is set to 1 by default</li>
<li>A power drain per 'operation' (item, energy, fluid move): this is set to 2 by default</li>
</ul>
</li>
<li>A connector that has no actual connections is now rendered darker so that it is easier to see when it is part of a big cable</li>
<li>Fixed a bug in item routing which would cause it to stop sending items if it encountered an item in the source inventory for which there was no room</li>
</ul>
Optional dependencies
The One Probe
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }