<h2>XNet 1.20-6.1.0</h2><br/> - Dertiende did some massive changes to XNet:<br/><h4> - More text labels can now be localized</h4><br/><h4> - Add support of all logic operations from enderio</h4><br/><h4> - Remove "speed" from logic channel</h4><br/><h4> - Changes in input validation: the text is now validated when you lose focus and when you press enter or esc. Previously, every new character was validated</h4><br/><h4> - Fixed bug with connector GUI. Connector name is now correctly displayed when reconnecting for other players as well</h4><br/><h4> - Now in connector GUI you can see connected block for each direction (also info about block when hovered)</h4><br/><h4> - Directional name toggle buttons now do not lose state after reopening the connector GUI</h4><br/><h4> - (Speed up) Combining simulation and real insertion methods for item and fluid channels</h4><br/><h4> - (Speed up) Cache connector position for all channels</h4><br/><h4> - (Speed up) Skip processing of full inventories if there are many extractors for item channels</h4><br/><h4> - (Speed up) Cache rate for energy channel</h4><br/><h4> - (Speed up) Stop the iteration if we have obtained enough energy to fill all consumers for energy channel</h4><br/>
Optional dependencies
The One Probe
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }