### New Features:
- Updated for 1.20.4!
- Unfortunately this means earlier versions also lose support - but we get new stuff in exchange!
- The team spawn distance can now be changed from the game lobby menu.
- Setting it to "0" will now spawn all teams at the same spawnpoint.
- Added a `/join <team>` command, which allows players to join teams in the lobby.
- Operators can also use `/join <team> <player>` to switch a player's team mid-game, which will properly respawn them at their new team's spawnpoint.
- The scoreboard now shows more information about the game (e.g. whether Elytra Mode, Keep Inventory, or PvP are configured)
- It also no longer has meaningless score numbers on it! (thanks to `numberformat blank`)
- A new "Ranked" game mode has been added:
- In "Ranked", the game does not end when the first team wins. Instead, it keeps going until the time limit and lists the winners when it ends.
- "Game Mode" settings can now be toggled individually. This means that you can use "Lockout" and "Inventory" together!
### Changes to the pre-game lobby:
- The default lobby has been changed sightly to prevent accidental interactions with the floating menus.
### Bugs Squashed:
- Players can no longer get stuck in the lobby by logging in, joining a team, leaving, and then re-joining after a game has started.
- "UUID of added entity already exists" warnings should no longer appear on server startup.
- The world deletion behavior now only deletes the world *after* a successful shutdown when the game has ended. This means that the server can be restarted mid-game without losing the world.
- The game will now dynamically locate new team spawnpoints if a player is added to a team that didn't have one.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }