2.4.1
- Character hitbox for danmaku changed to 3.6x4.8x3.6
- Reduce player danmaku visibility to avoid blocking view
- Characters cannot be teleported across dimension now
Danmaku Battle System:
- Start danmaku battle by using danmaku to attack a character, when you are in youkaified or fairy state
- Use life and bomb to combat, graze to gain power and life/bombs
- Power boosts danmaku damage by at most 2x
- Now you won't die in danmaku battles you initiated. When you run out of life, both parties stop fighting.
- Your danmaku damage during danmaku battle will not damage mobs that are not targeting you
- Boss-level Character fighting with you will not be damaged by non-player: avoid unintended healing
- When you take a hit from danmaku, you either lose a bomb and gain 1.5 seconds of immunity, or lose a life, gain 3 seconds immunity, and 2 bombs.
- Graze to gain power. When power is full, graze to gain points. 100 graze = 0.2 bomb / 0.2 life.
- When you initiated a danmaku battle, you may have 2 life and 2 bombs by default.
- When character initiates fight with you whether it's a danmaku battle or not depends on whether the character wants to kill you
Optional dependencies
Serene Seasons
Any compatible version
Diet
Any compatible version
Touhou Little Maid
Any compatible version
Fruits Delight
Any compatible version
Thirst Was Taken
Any compatible version
Delightful
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }