### 1.0.0 — First Official Release!
This is the debut release of **ZombieHorrorShader**, a lightweight post-processing shader pack designed to bring a high-suspense zombie apocalypse atmosphere to Minecraft.
#### 🌟 Key Features:
* **Spooky Ambient Moonlight:** Adjusted the overall night lighting and added a cold, pale-blue ambient glow (`moonlightAmbient`). This ensures you can actually see the landscape and navigate the world without losing the creepy horror movie aesthetic.
* **Smart Glowing Red Eyes:** No resource packs required! The shader automatically isolates the eyes of key mobs and forces them to glow blood-red in the dark.
* **Leg & Body Glow Fix:** Implemented height-mapping and luminance thresholds. The red glow now locks perfectly onto actual eye pupils, ensuring the legs, shoulders, and bodies of cows, pigs, and zombies remain completely dark and unaffected.
* **Spooky Desaturation:** Applied a cinematic desaturation filter and a dark vignette to induce a claustrophobic horror feel.
* **Performance Optimization:** Fully optimized utilizing the modern `gtexture` pipeline to prevent silent compiler crashes and ensure a rock-solid, high-FPS experience on both **OptiFine** and **Iris/Sodium**.
#### 🧟 Supported Mobs (Dynamic Eye Glowing):
* **Undead & Skeletons:** Zombies, Husks, Drowned, Skeletons, Strays, Wither Skeletons, Zombie Villagers, Giants, and Bogged.
* **Hostile:** Creepers.
* **Passive Mobs:** Cows, Pigs, Sheep, and Chickens.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }