#### New Mutations
- **Added Cryo Zombie:** A frost-based zombie with abilities focused on slowing and freezing players.
- **Added Inferno Zombie:** A fire-based zombie that creates environmental hazards and attacks from a distance.
#### Configuration Rework
- **Modular Mutations:** The `config.yml` file has been restructured to make all mutations modular. Each mutation type now has its own subsection for easier management.
- **Customizable Abilities:** All abilities for the new Cryo and Inferno zombies (e.g., freeze chance, fireball cooldown) are now fully customizable in the config.
- **Simplified Disabling:** Mutations can now be disabled by setting their `spawn_chance` to `0`. The separate `enabled` flag has been removed.
- **Configuration Warning:** The server console will now display a warning message on startup for each mutation that has a spawn chance of 0, to alert server owners of intentionally or accidentally disabled mutations.
#### Command Updates
- The `/za spawn` command has been updated to allow for manual spawning of `cryo` and `inferno` zombies.
- The help message for the command now lists the new zombie types.
#### Zombie Population Control
- **Worldwide Zombie Limit:** Added a configurable `max_worldwide` option (default: 100) to limit the total number of special zombies allowed to exist in the world at one time.
- **Per-Chunk Zombie Limit:** Added a configurable `max_per_chunk` option (default: 20) to prevent too many zombies from spawning in a single chunk.
- **Dynamic Spawning:** The zombie spawning system now respects both the worldwide and per-chunk limits, preventing new spawns if either cap is reached.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }