## New Features
- **Ruined Hospital Structure** — A new 2-story white concrete hospital that generates naturally in the world
- Features a "HOSPIT L" sign on the front with a missing letter and a red cross symbol
- Contains multiple patient rooms across both floors, each with a bed and a loot barrel
- Two storage rooms on the first floor with higher-value loot barrels
- Redstone dust scattered on floors throughout the building to simulate blood
- Vines growing on the exterior walls for an abandoned look
- Cobwebs in corners and ceilings
- Random structural damage — missing blocks in walls, floors, and ceilings
- Two zombie spawners hidden underground beneath the first floor
- Staircase connecting the first and second floors
- Configurable spawn chance, biome restrictions, and Y-range in `structures.yml`
### Hospital Loot
- **Patient Room Barrels** — Each contains a random amount of: Rotten Flesh (0-4), Cobwebs (0-5), Redstone (0-3). Each possible amount has an equal chance of being selected, including 0
- **Storage Room Barrels** — Each contains a random amount of: Iron Ingots (0-8), Diamonds (0-3), Mending Book (0-1), Cobwebs (0-8). Same equal-chance system for all amounts
- All loot is scattered randomly across barrel slots rather than stacked in order
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }