### New Features
- **Dynamic Zombie Evolution System**: Zombies now gain experience from kills and level up to become stronger
- Zombies gain 1 EXP per passive mob killed, 10 EXP per player killed
- Each level provides 1% more speed, HP, and damage
- Zombies display their level as "LV(number)" when nameplates are enabled
- Max level is 10, where normal zombies gain a mutation and mutated zombies gain a second mutation
- Experience required per level: 10 × level (e.g., 10 EXP for level 1→2, 20 EXP for level 2→3)
- **New Commands**:
- `/za clearzombies <radius>` - Removes all custom zombie mutations within a specified radius around the player
- `/za event <start/stop> <bloodmoon>` - Manually trigger or stop special events like blood moons
- **Enhanced Event System**:
- Blood moon events can now be manually controlled
- **Configurable Evolution System**:
- Enable/disable evolution system entirely
- Configure EXP rewards for different kill types
- Set maximum level cap
- All settings reloadable at runtime
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }