## What's new in 1.4
**New ways to log in**
- Captcha check before login, so bots have a harder time. Players you trust can skip it for a while.
- PIN pad and slider login, if you'd rather not make players type a password.
- Two-factor login for players who turned on 2FA in AuthMe.
**Account recovery**
- Forgot your password? Players can now get a code by email and pick a new password right in the game.
- Admins can use `/authmeui reset <player>` to make someone choose a new password next time they join.
- Premium players can be asked to set a password too.
**Make it your own**
- Custom screens: create your own welcome, rules or news pages in the config and show them before or after joining.
- Toast pop-ups for moments like a player's first registration.
- Discord webhook messages for logins, registrations, logouts and admin resets.
**Safety**
- Repeated wrong passwords from the same IP now lead to short temporary bans that grow longer each time.
- Bedrock players can be logged in automatically through Floodgate.
**Compatibility**
- Supports Minecraft 26.2 and 26.3 on Paper and Folia.
- Works with AuthMe Reloaded 6.x and AuthMeReReloaded. Email, 2FA and premium features now work on both.
- Better Folia support: emails, password changes, webhooks and commands run properly there now.
- You'll get a heads-up in the console if AuthMe 6's own login screen would show up alongside AuthMeUI.
**Fixes**
- PIN and slider login can now be turned on from the default config (`auth-mode.type`). Older configs keep working.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }