# Beetlebox 1.2 Changelog
## _there ain't room in this tank for the boths of us..._
## DISCLAIMER
Due to the substantive nature of the stat rewrite, beetles from 1.1.1 and before may not properly port over to the new version. Take caution when upgrading worlds!
## equipment
### the bugslinger
- Fires beetles from jars
- All beetles use their relevant stats (damage and speed)
- Tamed beetles follow class behavior
- Infantry beetles land and begin combat
- Projectile beetles return to their owner
- Beetlepack jars load automatically, main inventory jars require manual loading
- Color-coded indicator lets you know how many clicks you need to fire your next bug
- Scrollwheel allows selecting different Beetlepack jars while aiming
## beetle stats
- Stats now range from level 1.0 to 4.0
- These limits can be slightly exceeded in either direction based on the beetle's initial stats and jelly usage
- Rough estimates and comparisons follow
| | size | speed | damage | health |
|---|---|---|---|---|
| base | 0.8 | 0.2 | 2.0 | 1.0 |
| operation (B: base, L: level) | `B*L` | `B*(L/0.7)` | `B*L` | `B*(L^2+L)` |
| at level 1.0 | 0.8 (~0.5m) | 0.285 (slightly above player base) | 2.0 (1 heart) | 2.0 (1 heart) |
| at level 4.0 | 3.6 (~3m) | 1.14 (absurdly fast) | 8.0 (4 hearts) | 20.0 (player health) |
## beetle jelly
- Two new jellies: Honey and Cactus
- Cactus replaces Berry as the Damage-affecting jelly
- Berry and Honey jellies make beetles Projectile and Infantry class, respectively
- Material quality now impacts jelly level
- All jelly impacts stats by 0.2
- Beetles will not eat jelly below their level in the relevant stat
- (e.g. level 3 jelly is required to bring a beetle from level 2.9 to level 3.1)
- Higher-level jelly is unaffected
- (e.g. level 3 jelly will work on a level 1 beetle)
## configuration
- Beetlebox now has a configuration file!
- Generates on launching the game if none is found
- Ignores spaces
- Comments are allowed on their own lines or at the end of other lines, designated by a `#`
- I tried to make the names self-explanatory; lmk if you have questions
## tweaks
- New Beetlepack model and texture
- New Kabutomushi texture
- Emigrator now only pulls tamed beetles, meaning taming can be fully automated
- Beetles fired from beetlepack now use their stats as with bugslinger
## bugfixes
- Fully rewrote most renderers; expect faster client response time
- Fully rewrote tank and beetlepack inventory management, expect more consistent operations
Optional dependencies
Trinkets
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }