**Forge, Mods, Scripts, Resources & Data:**
- Cleaned up, optimized and organized backend stuff (scripts, data)
- Updated any outdated mods
- Updated to Forge 47.4.8
**Gameplay, Items & Logic:**
- Shipwreck treasure maps now have a chance of pointing to an Ancient City instead of buried treasure
- Ancient city spawn rate slightly reduced
- Shipwreck spawn rate slightly increased
- Discs are no longer found in mineshafts
- Misc. buffs and improvements to loot tables
- Weapons & tools can no longer be repaired in crafting grids (Matches beta logic)
- Vsync disabled by default
**Audio & Visual:**
- Craftable filter now visible by default in recipe menu
- Arrows no longer get stuck in players
- Small changes to UI textures
- Small changes to texts
**Bug fixes:**
- Fixed cat spawnrate
- Fixed a few tooltip descriptions being incorrect
- Fixed grammar and formatting for a handful of texts
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**Known issues / Things I do not have a solution for:**
- Walking off of a bed into a fluid makes you sink into that fluid instantly
- Current method of removing statistics is just blanking out the entry in the lang files
- Spam crouching bugs out the camera a little
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
- Immersive aircraft tooltips are not consistient with everything else
**Hoping to (try) work on in the future (v1.4.0):**
- Make all items (including modded) face classic orientation in menus
- Remove all achievements and recreate the beta 1.7.3 achievement web
- Change hardness for functional blocks properly
- Make wooden slabs not flammable properly
- Classic model matching for MISC modded blocks and items (Aether, Twilight Forest)
- Deep Aether Mod? / Aether Lost Content Mod?
- More forms of lightweight tech & magic content
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }