### Changed
- `worldguard` integration version requirement to 7.0.0
- `worldedit` integration version requirement to 7.3.0
- counting objective related translations in the lang files were moved in an own `objective` section and use `{absoluteleft}` instead of `{amount}`
- `citizens` returns the stored `location` instead of nothing when not spawned
- Skript Condition and Effect now handle if no player is present and check like they are independent
- `deleffect` action no longer accepts an omitted first argument as `any`
- `chestgive` action no longer drops excess items without newly added `dropExcess` flag
- `mythic` item no longer shows square brackets
### Added
- counting objective related translations in the lang files can now use all counting objective related placeholders
- `fallback` argument to point conditions to use a default value when category has no value at all
- `dialog` conversation IO
- `patterns` argument for adding and matching pattern layers on `simple` banner items
- `slots` to `armor` condition to only check specific slots
- More functionality for subsections
- `section` (and implicit `section`) condition to allow usage of subsections as list of (conjugated) conditions
- implicit `section` action to allow usage of subsections as list of actions to execute
- `section` placeholder to list all subsections as identifiers
- New elements
- `haspoint` and `hasglobalpoint` conditions to check if a point is set
- `damage` objective to track dealt and taken damage
- `updateHologram` action to force updates to (specific) holograms for a player
### Fixed
- `freeze` action and `packetevents` conversation io as well as `Journal` and `simple` books on MC 26.2+
- NPE in PacketEvents Interceptor when resending messages to offline players
- `mmoskill` objective trigger are not parsed correctly
- error handling for items when the amount is less than 1
- `interact` objective handling broken loaded data wrongly
- NPE in `brew` objective when used null instead air item stack
- Quest Items handling when clicking outside the inventory frame
- `FancyHolograms` holograms not updating placeholders without hiding
- `null` item in `simple` item is now treated as equal to air
- MobKillNotifier that handles neutral mob kills for example with skills now work probably when called async
- item implementations `magic` and `mmoitem` ignoring the given amount for item stacks
- `itemdurability` action throws exception when the new durability is negative
- ItemsAdder objective block break/place not working properly
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }