# 🧪 Cursed View Shader v0.3 - Version Log
**Version:** 0.3
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## 🔄 Changes
- `correctedPos.xy` precision increased:
`floor(correctedPos.xy * 16.0) / 16.0` → `floor(correctedPos.xy * 55.0) / 55.0`
- Distant terrain now appears **clearer and less distorted**
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## ✅ Improvements
- Slightly better visibility at longer distances
- Still cursed, but **less aggressively weird** at range
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## ⚠️ Notes
- Trade-off: a bit less chaos for more depth perception
- Overall experience still surreal, but slightly more playable
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }