## Update 2.1
## Molten Cavern:
### World Gen
* Removed Ash Layer and Ash Block spawning
* Tweaked molten pools to have more padding of blocks around them
* Added Magma Pads to spawn on lava pools
* Added Scorched Remains
* Added big piles of Scorched Remains
* Added a Magma Block carver that places long stretches of Magma Blocks
* Added a similar carver for Tuff that places long stretches of Tuff
* Added large Darkslate spikes that generate from the floor and ceiling
* Added small Petrified Roots hanging from the ceiling
* Switched to surface rules for darkslate generation
* Should result in zero unintentional Stone or Deepslate inside the molten cavern biome
* Removed Amber Clusters from the biome
### Darkslate
* Darkslate now can be ‘heated’
* Darkslate now has 5 stages of being heated (0-4).
* Darkslate can be heated by touching lava or magma blocks.
* Tags added for each level of heat so that any block can be added as a heat source
### Scorched Remains
* Found randomly on the ground in the Molten Cavern
* Has a 50% chance to drop charcoal when broken without silk touch.
* Smelts 10 items.
* Crafted with Charcoal and Rotten Flesh.
* Can be made into a block.
### Block of Scorched Remains
* Smelts 24 items
* Made with Rotten Flesh and Charcoal
* Found naturally under Geysers
* When placed under a Geyser, the Geysers will spread hot ash particles.
### Geyser
* No longer boosts constantly
* Now bursts randomly that boosts the player upwards with a big particle burst.
* Particles change whether there is lava or water on top of the geyser, or whether the geyser has magma beneath it to boost the burst effect.
* Placing a Block of Scorched Remains beneath a Geyser will spawn glowing ash particles around the Geyser.
* Powering the Geyser with redstone will halt it from bursting until the power is taken away.
* When being unpowered, the geyser will instantly burst.
### Scorcher Mob
* A large eye that does damage with its fiery stare.
* Can only spawn with world generation
* Does damage that ramps up the longer the eye maintains eye contact.
* Does 0 damage the first second, then does 1 more damage for every second the player is in view.
* Can spot and attack players up to 48 blocks away.
* The player will need to keep breaking line of sight to be effective against it.
* When a Scorcher kills a mob/player, it will place Scorched Remains where it was killed.
* If the player looks directly into the eye, it will flash the player and blind them.
### Amber Clusters
* Removed from Molten Cavern
* Added to Sandy Catacombs
### Ash & Ash Block
* Ash has been ‘removed’
* The blocks and items will still exist as they are now, but will no longer generate.
* Tooltip will now display a ‘press shift’ description explaining they are legacy blocks now.
### Magma Pad
* ‘Lily Pad’ but for lava
* Burns the player if not crouching similar to magma blocks when stepped on
### Dead Living Crystal
* Renamed to “Crystal Husk”
* Can now be heated
* When heated, living crystals will not grow
### Living Crystal
* Can now be heated
* When heated, crystal melons cannot be grown
### Crystal Melon
* Added passive particles when placed
---
## Sandy Catacombs:
### World Gen
* Added surface rules such that Aridrock and mud will always be placed on the surface of the cave
* Added a Duskrock carver that places long stretches of Duskrock padded by mud
* Added small Petrified Roots hanging from the ceiling
* Added Amber Cluster spawning
### Body Snatcher
* Now effects the player with Paranoia on attack
### Paranoia Altar
* Now gives off particles when given a Void Soul Requiem
### Arid Deepslate
* Removed rotations
---
## Glowshroom Cavern
### Glowshroom Monster
* Now has passive regeneration (1hp/sec)
* Will allow it to continually patrol its area without getting picked off by other mobs
* Added running animation
* Previously, this looked very awkward when chasing targets
* Should no longer get stuck when traversing up blocks
* Now only attacks undead mobs
* Now uses the tag glowshroom_monster_target for entities it targets
* Has a 50% damage reduction against undead mobs
* Only drops glowshroom cap if killed by the player
### Glowshroom Cap
* Reduced durability to 88
* Reduced armor from 1 to 0
### Glimmering Vines
* Now has passive particles
---
## General:
### Biolith / Terrablender
* Added as a dependency
* Biome parameters are now added back into the config
* When both Terrablender and Biolith are installed at the same time, DD will use Terrablender, but this can be changed in the config.
### Fog
* Custom fog is added per biome to be much thicker and fits the biome much more correctly.
* Can be disabled/adjusted in the config.
### Advancements
* Added 11 new advancements for Darker Depths progression
### Pillars
* Added Darkslate, Duskrock, & Grimestone Pillars
* All Pillars are now rotatable on x and z axis
### Petrified Mineshaft
* Petrified mineshaft variant can be found in the Molten Cavern and Sandy Catacombs biomes.
### World Gen
* Fixed block tags for stone like blocks that would prevent ores from generating.
* Switched from feature placement to surface rules for biome block placement, should be a decent performance improvement. This also means that biomes will not have stone blocks that don’t belong in them.
* Many features have been tweaked and adjusted with all cave biomes.
### Creative menu
* Added stiletto enchantments to Darker Depths creative tab
### Chiseled Blocks
* New textures for Aridrock, Duskrock, and Darkslate Chiseled Bricks
### Petrified Roots
* New textures
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }