- Calibrated sculk sensors now spawn in the amethyst mines biome.
- Ward armor trim now spawns in ancient city and amethyst mineshaft house chests.
- Silence armor trim now spawns in sculk trap and amethyst mineshaft house chests. (Not in the overworld anymore)
- Safefall enchantment will no longer deactivate when sneaking.
- Amethyst mineshafts are now more common.
- Fixed a bug where enchanted books dropped by the warden can't be applied. books obtained by killing the warden prior to this version won't work.
- Added gamerule to stop shockwaves from emitting light.
- Sneaking now stops vibrations caused by taking damage.
- Better integration with 1.20.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }