New Content:
Added new skill damage decay settings for some explosive skills in the settings interface, new damage settings for some summons (like Gizmo's small spider), and new damage settings for Sineva Shield Bash and Dash Shield Bash.
Added a stamina configuration page in the settings interface, allowing players to toggle all stamina-consuming actions or the display of the stamina bar.
Enhanced and implemented the functionality of Hvk Universal Glue and added a crafting recipe for it.
Content Changes:
Vyron's Tiger Crouch Cannon shells and D-Wolf's Triple Hand Cannon grenades no longer bounce upon hitting the ground but instead stay in place until the countdown expires.
When players have multiple Fox brand music players, only one will take effect at a time, prioritizing the one with the strongest buff. If multiple have the same strength, the one appearing first in the inventory is used.
Optimization:
Optimized recipe acquisition logic for Hvk Advanced Standard Template Construct and Hvk Advanced Disintegration Beam Launcher. When JEI is loaded, they will try to acquire and be compatible with recipes registered in JEI, automatically expanding recipes from other mod-specific crafting types.
Optimized the layout of the character settings page in the settings interface and improved some existing translations or added missing translations.
Bug Fixes:
Fixed an issue where Chambler could throw skill-specific weapons or reload them under certain conditions.
Fixed an issue where items could become non-stackable when using the mod under certain conditions.
Fixed severe UI displacement issues with the mod's skill UI in some cases and removed the configuration page causing it.
Fixed an issue where players couldn't automatically step over stairs in some cases.
Fixed an issue where the H70 Elite Helmet and H70 Elite Night Vision Helmet didn't properly grant buffs to summons from other mods.
Fixed an issue where the trading post was unusable in creative mode.
Fixed an issue where the Hvk Advanced Disintegration Beam Launcher would yield abnormal amounts of products when acquiring TaCZ-related recipes.
Fixed an issue where the mod could cause abnormal cooldown times for players when running on a server. Players' current skill cooldowns can no longer exceed the maximum cooldown set for the corresponding skill.
Optional dependencies
Just Enough Items (JEI)
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }