## Shapes changes
- added 'area of effect' shape
- added 'terminate' node for turret: allows to add a condition to terminate early the turret and/or an instruction to run when the turret ends
- Added 'follow_rotation' node to 'follow' movement mode: can be used to make a turret rotate toward a target or a location
- Added 'counter' instruction: allows to set the value of an internal counter of the spell
- Added 'compare' condition: allows to compare two values
- Greatly improved shape's textures!
## Effects changes
- Added 'release_potion' effect: use up some duration of a potion in your inventory and apply that duration of the effect to the target
## New Mechanics
- Added two trinkets: 'scrying ward' and 'translocation ward'
- Scrying Ward: when active, protects you from being targeted by strong selectors (objects & marked_entities)
- Translocation Ward: when activated, prevents translocation spells to teleport targets from inside to outside its range
- Added 'focus', 'casting fatigue' and 'raw energy' bars
- Raw Energy: can be used to pay any energy cost, but it maxes out at 10 points, and regens by 1 point every half second
- If the Casting Fatigue bar fills completely all your currently active spells will be destroyed
- if the Focus bar is more then 2/3 full, your mind is concealed, meaning that the 'player' target selector will not be able to target you (more uses for focus will come)
## Balance
- Spirits drop way more energy (with extra increase with looting)
## Accessibility
- Added settings to enable/disable shapes particles
- Added settings to enable/disable custom gui
## Bugfixes
- fixed a bug that prevented jars to be placed in the nether and in the end
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }