Minecraft version: 1.20.1
Forge version: 47.4.4
### Added
- Added a client config to allow skipping the third-person front perspective when
toggling the camera perspective (i.e., F5).
[#2205](https://github.com/Epic-Fight/epicfight/issues/2205)
- Improved arrow key navigation (`↑`, `↓`, `→`, `←`) in the skill editor screen, including proper scrolling support. [#2203](https://github.com/Epic-Fight/epicfight/issues/2203)
- **[Controlify]** Added native controller support for the skill editor screen and disabled virtual mouse behavior.
- An option that you can always activate the TPS perspective, which was only activated when aiming with ranged weapons.
- An option screen where you can set up the camera position in TPS perspective
- An auto-tracking functionality that aligns the player's look to the crosshair when aiming and striking entities.
- A new keybind that moves camera freely while locking on any entity to search another target
- A lock-on snapping feature that cycles lock-on entities in the screen by snapping mouse left or right
- An auto-targeting functionality that searches a next target when the current lock-on entity is dead
- An option to toggle lock-on snapping and auto target
- An option to set the maximum distance that the player can focus entities
- See the devlog [here](https://www.patreon.com/posts/tps-camera-and-141028682)
- Epic Fight's TPS perspective will be automatically disabled when a conflicting mod, such
as [Shoulder Surfing Reloaded](https://modrinth.com/mod/shoulder-surfing-reloaded)
or [Better Third Person](https://modrinth.com/mod/better-third-person), is detected to prevent issues.
- Explicit Shoulder Surfing compatibility with the new enhanced lock-on (credit [Exopandora](https://github.com/Exopandora)).
### Fixed
- Fixed a bug that allowed the player to replace the current skill slot even during cooldown.
- Fixed the mining crosshair not to show in vanilla mode
- Fixed the massive memory consume on loading the game caused by animation loads
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }