# Some dry socks, please
* Introduced a new parameter: wetness
- Passive freezing now increases proportionally to your wetness, rather than by a flat amount when touching water
- You become wet at different rates from being in the rain or touching water
- Submerging yourself in water immediately soaks you completely
- Dry out slowly when not in water, near block light sources, or on fire
- When you're wet, you drip water
- Having the status effects Water Breathing or Conduit Power negate the passive freezing from being wet
- Find more details on the [wiki](https://github.com/TheDeathlyCow/frostiful/wiki/Passive-Freezing#wetness)
* Increased fire thaw rate from 10 to 50
* Conduit Power now provides 12 warmth per tick when submerged in water
* Fixed an issue where the fire extinguish sound would be spammed when on fire in a cold biome
**Upgrading from 0.1.0**: You will need to reset your config to use the updated values. You can do this by either deleting the file `config/frostiful.json` or by manually resetting the values in the Mod Menu.
Note that this is a Beta release, and there may be bugs and issues. Be sure to keep a backup of any worlds you use this mod in, and report any issues on the [issue tracker](https://github.com/TheDeathlyCow/frostiful/issues) or on [Discord](https://discord.gg/aqASuWebRU)
Optional dependencies
Quilted Fabric API (QFAPI) / Quilt Standard Libraries (QSL)
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }