# Wind Optimisations!
* Removed the the `windSpawnCap` config option, replaced by `windSpawnCapPerSecond`.
* Added `windSpawnRarity` and `windSpawnRarityThunder` config options
* Optimised the wind entity ticking
* These changes should have the effect of massively reducing both the number of wind entities in a world, and the lag caused by those entities that do exist.
Optional dependencies
Mod Menu
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }