* Updated model code a tiny bit in hopes to fix some mod conflict issues.
* Fixed an issue where curing zombolds still consumes golden apples in Creative mode.
* Updated the code for curing zombolds to now have a 10% chance of the zombold becoming an Enchanter, Engineer, or Pirate Captain base on biome.
* Cured Zombolds will also become normal Pirate Kobolds instead of normal Kobolds in Jungle biomes.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }