[2.1.5]
**Fixed**
- Backpacks in Curios slots (NeoForge) leaving a leftover PoseStack transform, misplacing other visible Curios items (e.g. lanterns, spellbooks) rendered afterward
- NeoForge loot injector not working, making backpacks unobtainable from loot (loot modifiers now live under `data/neoforge/` and use `neoforge:loot_table_id`)
**Changed**
- Updated ru_ru (thanks to Tefny)
- Converted mod images from PNG to WEBP
***
[2.1.4]
**Fixed**
- Tents now correctly break and drop when destroyed from the sealed back corner
**Changed**
- Updated ru_ru (tefnya)
***
[2.1.3]
**Fixed**
- Grilled food giving max nutrition and saturation instead of a 25% increase (thanks to voxu-git)
- Nutrition and saturation values displaying incorrectly in mods like AppleSkin (thanks to voxu-git)
- Incorrect bag drops on shift right-click: normal backpacks dropping nothing and ender bags/backpacks dropping twice (thanks to voxu-git)
**Changed**
- Backpacks and bags are no longer equipable in the chest armor slot
***
[2.1.2]
**Fixed**
* LargeBackpack not being craftable
* GrilledFood not being consumed (thanks to voxu-git)
* Multitool causing a crash when rotating certain blocks
***
[2.1.1-neo]
**Fixed**
* Equipped backpacks losing their inventory when opened via keybinding (Curios slot)
***
[2.1.1]
**Fixed**
* Wanderer Backpack texture now displays correctly
* Backpacks can now be opened while equipped in the Trinket slot
* Backpacks render properly when worn in the Trinket slot
***
[2.1.0]
**Ported to 1.21.1**
***
[2.0.0]
This is a complete rewrite of Camping, executed by **jason13official**.
It no longer relies on Architectury and now exists as nearly standalone Forge / Fabric mods.
***
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }