Apparently there was an error in the extraction process when making 1.1.3 not saving properly, a consequence of this was that some biomes did not receive their proper names, resulting in their loot tables not working. This has now been fixed, sorry for all the updates recently. This will be the last update until 1.2 gets released, as a sole developer it is very easy that an oversight gets released, I will do more extensive testing when making future versions.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }