# Molten Veins 0.7.7
No new toys this time. I went bug hunting instead, and found more than I expected.
Everything below is fixed on **both Fabric and NeoForge**, on every supported version.
**Minecraft:** 1.21.8 · 1.21.9 · 1.21.10 · 1.21.11 · 26.1 · 26.1.1 · 26.1.2 · 26.2
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## 🧰 The big ones
### 📦 Your chests are safe now
This was the worst one. Tunnel, Hammer and Layer mode would happily chew through any
**chest, barrel, shulker box or furnace** that got caught in the area, and everything inside
went with it. Those modes now leave storage blocks alone. If you've lost a base chest to a
Layer break, sorry about that. It won't happen again.
### 🎚️ Your toggles actually work everywhere
Switching an ore off in the settings only did anything in Vein mode. Excavate, Tunnel,
Hammer and Layer just ignored you and mined it anyway. All five modes respect your
per-block toggles now.
### 🔢 Your Mining Limit actually works everywhere
Same story. Tunnel and Layer never looked at the Mining Limit, only at their own sliders, so
a Layer at radius 16 tore out 1089 blocks no matter what you set the limit to. The Mining
Limit is now the real cap for every mode. Layer also grows outward in rings, so when the
limit does trim it you get a neat area centred on where you dug instead of a lopsided
corner.
### 💎 Silk Touch dupe, patched
With Silk Touch equipped, the extra blocks were being handed a made up copy of the block
item instead of what the block actually drops. That turned spawners, budding amethyst and
reinforced deepslate into farmable items, and gave you the wrong thing for slabs, snow
layers and crops. Silk Touch now goes through the real loot table like it should.
### 🛡️ Claims and protected land are respected
On NeoForge the mod kept going even when a claim or spawn protection mod had already blocked
the break, so the block you hit stayed put while the rest of the vein quietly disappeared.
It now stops when a break gets blocked, and it checks build permission on every extra block
before touching it. Both loaders.
### 💥 Crash fix on modded ores
Certain modded blocks could make the ore check throw, which turned a plain block break into
a crash. That's guarded now. Vanilla blocks also can't get mistaken for modded ores anymore,
even if a data pack renames them.
---
## 🔧 Smaller stuff
**Broken pickaxe, free block.** When your tool snapped mid vein, the mod snuck in one more
break and dropped it without any XP. Mining stops when your tool breaks now, like it should.
**Clay and Fortune.** Auto smelted clay was getting multiplied by Fortune, so Fortune III
could turn 4 bricks into 16. Vanilla clay doesn't care about Fortune, and now neither do we.
**Config file safety.** Saves go through a temp file first, so a crash or an unlucky double
save can't leave you with a half written config. A broken config file now falls back to
defaults instead of blowing up while you're mining.
**Memory leak.** Player mining state was never cleaned up on disconnect, and every activation
that found nothing to break left a little junk behind. Long running servers stay tidy now.
---
## 📥 Grab the right jar
| Minecraft | Fabric | NeoForge |
|-----------|--------|----------|
| 1.21.8 | `moltenveins-0.7.7-mc1.21.8.jar` | `moltenveins-neoforge-0.7.7-mc1.21.8.jar` |
| 1.21.9 | `moltenveins-0.7.7-mc1.21.9.jar` | `moltenveins-neoforge-0.7.7-mc1.21.9.jar` |
| 1.21.10 | `moltenveins-0.7.7-mc1.21.10.jar` | `moltenveins-neoforge-0.7.7-mc1.21.10.jar` |
| 1.21.11 | `moltenveins-0.7.7-mc1.21.11.jar` | `moltenveins-neoforge-0.7.7-mc1.21.11.jar` |
| 26.1 / 26.1.1 / 26.1.2 | `moltenveins-0.7.7-mc26.1-26.1.1-26.1.2.jar` | `moltenveins-neoforge-0.7.7-mc26.1-26.1.1-26.1.2.jar` |
| 26.2 | `moltenveins-0.7.7-mc26.2.jar` | `moltenveins-neoforge-0.7.7-mc26.2.jar` |
**Fabric:** Fabric Loader + Fabric API
**NeoForge:** the matching NeoForge version
**Java:** 21 for the 1.21.x jars, 25 for the 26.x jars
Your existing `config/moltenveins.json` carries straight over. Nothing to redo.
---
Found something broken? Come tell me about it.
[](https://discord.gg/ZPXPEXdQQ9)
Developer information
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