**New Attributes**
- Percent Health Regeneration: Restores health as a percentage of the player's maximum health.
- Incoming Healing: Modifies all healing effects received by the player.
- Minimum Injury Interval: Sets a minimum time gap between two hits (in ticks).
- Magic Damage Multiplier: Individually scales the magic damage dealt by the player.
- Damage Multiplier: Globally scales all types of damage dealt by the player (can be increased or decreased).
**Visual Improvements**
- Magic Armor and Magic Armor Toughness values are now displayed in the player's inventory GUI, alongside the vanilla armor values for real-time reference.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }