### Body Temperature
- Players have body temperature influenced by their environment
- Being too cold results in freezing, gradually reducing movement speed, healing, and projectile aim
- Being too hot results in exhaustion, gradually reducing eating speed, food saturation, and stamina regeneration
- Being extremely cold eventually results in frostbite, a stacking effect that reduces vitality until cured
- All padded and leather armor now provides insulation
- High altitudes are gradually colder above y = 624
- Low altitudes quickly stabilize to median temperature below y = 384
- Fixed 1 bug
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }