# RTM 3.X — Cumulative Changelog up to 3.2
## Performance
- Major performance overhaul across machines, processing, networks, rendering, and runtime logic.
- Reduced unnecessary ticking, repeated calculations, synchronization, and other expensive operations.
- Improved scalability for large factories, bases, and long-running worlds.
## Oil & Petrochemicals
- Completely reworked oil refining and petroleum processing.
- Rebalanced fuels, outputs, efficiencies, processing requirements, and refinery progression.
- Expanded petrochemical integration with the rest of the industrial system.
## Power Generation
- Completely reworked power generation around realistic machine ratings, fuel energy, efficiency, and load.
- Rebalanced early, mid, and industrial-scale generators.
- Expanded heat, steam, combustion, and combined-cycle generation.
- Added and reworked several industrial generators, turbines, boilers, and heat-recovery systems.
- Improved generator behavior under partial load, full grids, and waste-heat conditions.
## Heat & Thermal Systems
- Reworked thermal energy accounting across machines.
- Improved heat generation, transfer, consumption, and waste handling.
- Expanded external heating and industrial thermal processing.
## Metallurgy
- Major metallurgy overhaul covering steelmaking, alloys, furnaces, material forms, and bulk processing.
- Added the Industrial Blast Furnace and restructured furnace progression.
- Reworked ore, powder, ingot, nugget, coke, flux, slag, and related material handling.
- Removed or corrected numerous unrealistic material shortcuts.
## Chemistry
- Major chemical-processing overhaul.
- Reworked Chemical Reactor behavior, energy requirements, inputs, outputs, and fluid handling.
- Expanded multi-fluid infrastructure and industrial chemical production.
- Rebalanced batch sizes, utility requirements, and production rates across large portions of the chemistry system.
## Bulk Production
- Increased practical throughput for construction and commodity materials.
- Reworked batch sizes for concrete, asphalt, soil, water treatment, acids, fertilizers, polymers, gases, and other high-demand materials.
- Reduced excessive grind while retaining industrial-scale resource and energy requirements.
## Machines & Progression
- Audited machine recipes, costs, capabilities, and progression placement.
- Rebalanced machines whose performance did not match their construction cost or intended role.
- Added, replaced, renamed, or deprecated machines where needed to improve progression.
- Improved early-game power and industrial progression.
## Fluids & Infrastructure
- Improved fluid quantities, tank capacities, piping, and machine integration.
- Added shared multi-fluid piping support.
- Standardized fluid handling across more machines and processes.
## UI, NEI & Information
- Improved machine GUIs, tooltips, fluid displays, and electrical/thermal ratings.
- Expanded NEI information for industrial processes.
- Fixed numerous missing, incorrect, or broken recipe displays.
## Fixes & Consistency
- Large audit of recipes, material conversions, machine behavior, fuel handling, and process accounting.
- Fixed numerous progression blockers, invalid recipes, incorrect quantities, and inconsistent machine rules.
- Improved overall consistency between energy, chemistry, metallurgy, fuels, and industrial production.
RTM 3.X is effectively a full **Real-Sim overhaul** of HBM's industrial systems, starting with oil processing and extending through performance, energy, heat, chemistry, metallurgy, machines, infrastructure, and progression.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }