<h3>2.61:</h3>
<ul>
<li>Fixed most commands so they no longer depend on a player performing them so they should also work from the server console.</li>
<li>Made the filter biome controller somewhat safer so that it doesn't crash in some rare bordercases.</li>
<li>Fixed a problem when creating random empty worlds. It would crash then.</li>
<li>Added 'nearlands' terrain dimlet. A pun on the farlands.</li>
<li>The shield can now stop rain but you still have to set the 'item' filter to solid.</li>
<li>Bugfix in the dimension enscriber where the first dimlet would not be parsed correctly when a new dimension was constructed.</li>
<li>Implemented dimlet validation in the dimension enscriber. There is a new label that will be red if there is some kind of error and green otherwise. You can hover over it to see what exactly is wrong.</li>
<li>Volcano feature is stable enough to allow at random. When you have volcanoes in your world be careful. They make a very deep noise so you should be able to hear them.</li>
</ul>
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }