# Simply More 1.3.0 ALPHA
Various Uniques that are marked for rework have had their functionality removed - and currently do nothing. I have tried to remove as many crashes as possible, but expect them with these older Uniques.
1.20.1 port may come after I am finished with 1.21.1
THIS UPDATE WILL BREAK CONFIG FILES, AND MANY WILL BE RESET TO DEFAULT VALUES.
## Additions
- Weapon types now have implicit abilities, just as Simply Swords weapon types after v1.70.
- Began implementation of Iron's Spells and Spellbooks compatibility. This will only exist for reworked uniques.
- Added the Reforming Remnant, allowing you to pick between multiple uniques that occupy the same transformation block for contained remnants.
## General Changes
- Various effects that triggered on hit can now only trigger once per swing, and not once per entity hit.
- Various effects that were once status effects are now handled separately, and cannot be cleared by milk.
- Bleed status renamed to Wounded, and no longer causes damage over time.
- Unique effects no longer hit mounted mobs or pets.
- Lance bonus damage is now an implicit ability, instead of being handled as a status effect.
- Mjolnir is no longer counted as a chakram for the purpose of Mimi-cry.
- Mythic Metals compat items that should not burn in lava no longer do so.
## Removals
- Removed Carver items, as v1.70 makes them obsolete. You will be refunded an empowered remnant.
## Changes to Uniques
### Molten Flare
- Renamed "Magmaseep".
- New passive and active ability.
- Increased base damage.
### Exedrill
- Renamed "Moundshifter".
- New active ability, and heavily tweaked the passive ability.
### Grandfrost
- Updated FX on the passive ability.
- New active ability.
- Increased base damage.
### Lustrous Moxie
- Reworked passive and active ability.
- NOTE: this weapon has a screen flash feature. This can be turned into a darker flash in Client Configs.
### Soul Foreseer
- Renamed "Soulfracture".
- Reworked passive and active ability.
### Black Pearl
- Updated FX on passive and active ability.
- Shoots a custom cannonball projectile with consistent damage, instead of relying on fireball logic.
### The Blood Harvester
- Heavily updated FX on active ability.
- New texture.
### Ruyi Jingu Bang
- Updated FX on the active ability.
- Added passive ability.
- Tweaked active ability.
### Blade of the Grotesque
- Active ability now grants full immunity to damage.
- Active ability now preserves momentum, instead of stopping you in the air.
- Updated FX on the passive and active ability.
- Tweaked sprite.
### Matterbane
- Tweaked the texture.
- Now dyes with higher saturation (this was removed last update), to make it look better - though without affecting hue.
### Tidebreaker
- Slightly reshaded texture.
### Jester Penetrate
- Can now be repaired with any wool block, included modded ones.
# Fixes
- Fixed a crash when all available Mimi-cry forms were on cooldown.
- Fixed a crash that occurs with Viper's Call's passive effect in heavily modded environments.
- Fixed the Weapon Attributes config not prompting for a game restart on change.
- Fixed effect blacklist configs prompting for a game restart erroneously.
- Fixed Simply More two-handed weapons not scaling gem powers correctly.
- Fixed "Venom" being translated to "Toxic"
- Fixed Black Pearl's passive ability stealing instant effects, and thus getting no benefit.
# Misc Changes
- Removed startup log spam.
- Removed items are now instantly converted to its replacement, instead of prompting a right click first.
- Most abilities now disappear if the weapon is unselected, the owner dies, or the owner leaves.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }