**crashes on Intel, will fix soon**
added:
much fuller and better pbr support that takes advantage of every labpbr texture channel. (except no pom yet) including rain wetness support
integrated soft lighting on leaves
fixed holes in Upscaled hand held items and dropped items, but Upscaled vanilla swords still look ugly, that's for later. will reenable alpha blending on entities later.
lots of shadow filtering options
should still work on everything, if not please let me know and I'll fix it
more to come soon
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }