## [0.3.0-beta.1] — Terrain Slabs Compatibility
### Added
- **Countered’s Terrain Slabs (`terrainslabs`) compatibility.** Blocks, objects (lanterns, torches, chains), and vanilla slabs placed on Terrain Slabs surfaces lower to sit flush, forming continuous "combined slab" surfaces. The compatibility is optional and runtime-gated — Slabbed runs unchanged when Terrain Slabs is not installed.
### Fixed
- **Targeting overhaul.** Blocks rendered at a visual offset are now selected by true nearest-hit from the player's eye, fixing the long-standing mistargeting where the crosshair and the selection outline disagreed on offset shapes.
- **Lanterns / objects on a mixed slab** (a vanilla slab capping a Terrain Slabs slab) now lower the full amount to sit flush instead of floating half a block above.
- **Full blocks on a mixed slab** no longer briefly lower and then pop back up after placement (a placement-anchor sync race).
- **Vanilla slabs chain flush on combined slabs:** a top slab capping a Terrain Slabs slab, and a vanilla slab stacked on a mixed slab, now sit flush instead of leaving a gap.
- **See-through "window" holes** on lowered blocks — a wrongly culled side face that exposed the void/sky through the block — are fixed.
- **Smooshed Lanterns** have been eliminated. In 0.2.0-beta.4, a bug caused lanterns underneath lowered blocks to be 'smooshed' upward into the block, clipping part of the lantern model. This was a side effect of expanding compatibility of chaining permissions (chains stacking all the way down) and has been resolved.
### Known limitations
- Custom (Terrain Slabs) slabs do not yet lower when placed directly onto a vanilla slab.
- Deep (3+ high) combined-slab towers cap at a one-block visual offset to keep block targeting reliable.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }