# Added:
- Added generate_obstructed_stargates config option that allows you to control whether Stargate structures with an obstructed variant will generate as obstructed (true by default in order to prevent cheesing progression for Vanilla/other mods)
- Symbol Remapping system, which allows you to change the ID of a symbol, even though it visually remains the same - If a DHD has Advanced Protocols enabled, it will automatically attempt to remap any engaged symbols that would otherwise be out of bounds
- Added Schrödinger's Map - an item to help with debugging issues related to Stargate not generating, but it's also there so you can have an easier experience with Villagers
- Added Crystal Adapter
- Added Advanced Crystal Adapter
- Added Ancient Transport Ring
- Added Ancient Transport Rings
- Added Goa'uld Transport Ring
- Added Trinium Ore
- Added Nether Trinium Ore
- Added Deepslate Trinium Ore
- Added Raw Trinium
- Added Raw Trinium Block
- Added Trinium Ingot
- Added Trinium Nugget
- Added Trinium Block
- Added Trinium Rod
- Added Trinium Armor
- Added Trinium Tools
- Added Trinium Arrow
- Added Trinium Iris
- Added Naquadria Ore
- Added Nether Naquadria Ore
- Added Deepslate Naquadria Ore
- Added Raw Naquadria
- Added Raw Naquadria Block
- Added Naquadah Iris
- Added Naquadah Block
- Added Naquadah Stairs
- Added Naquadah Slab
- Added Naquadah Pillar
- Added Cut Naquadah Block
- Added Cut Naquadah Stairs
- Added Cut Naquadah Slab
- Added Polished Naquadah Block
- Added Polished Naquadah Stairs
- Added Polished Naquadah Slab
- Added Chiseled Naquadah Block
- Added Smooth Naquadah Block
- Added Smooth Naquadah Stairs
- Added Smooth Naquadah Slab
- Added Naquadah-Iron Mixture
- Added Naquadah-Iron Rod
- Added Naquadah-Iron Block
- Added Naquadah-Iron Stairs
- Added Naquadah-Iron Slab
- Added Naquadah-Iron Pillar
- Added Cut Naquadah-Iron Block
- Added Cut Naquadah-Iron Stairs
- Added Cut Naquadah-Iron Slab
- Added Polished Naquadah-Iron Block
- Added Polished Naquadah-Iron Stairs
- Added Polished Naquadah-Iron Slab
- Added Chiseled Naquadah-Iron Block
- Added Smooth Naquadah-Iron Block
- Added Smooth Naquadah-Iron Stairs
- Added Smooth Naquadah-Iron Slab
- Added Naquadah-Copper Mixture
- Added Naquadah-Copper Alloy
- Added Naquadah-Copper Iris
- Added Naquadah-Copper Block (has oxidized and waxed variants)
- Added Naquadah-Copper Stairs (has oxidized and waxed variants)
- Added Naquadah-Copper Slab (has oxidized and waxed variants)
- Added Naquadah-Copper Pillar (has oxidized and waxed variants)
- Added Cut Naquadah-Copper Block (has oxidized and waxed variants)
- Added Cut Naquadah-Copper Stairs (has oxidized and waxed variants)
- Added Cut Naquadah-Copper Slab (has oxidized and waxed variants)
- Added Polished Naquadah-Copper Block (has oxidized and waxed variants)
- Added Polished Naquadah-Copper Stairs (has oxidized and waxed variants)
- Added Polished Naquadah-Copper Slab (has oxidized and waxed variants)
- Added Chiseled Naquadah-Copper Block (has oxidized and waxed variants)
- Added Smooth Naquadah-Copper Block (has oxidized and waxed variants)
- Added Smooth Naquadah-Copper Stairs (has oxidized and waxed variants)
- Added Smooth Naquadah-Copper Slab (has oxidized and waxed variants)
- Added Naquadah-Copper Lamp (has oxidized and waxed variants)
- Added Goa'uld Fossil
- Some other stuff I forgot to write down
# Changes:
- Moved primaryStargate commands under stargateNetworkSettings
- Cartographers can now sell maps that lead to Goa'uld Temples
- Bunch of texture changes and GUI improvements
- DHD now displays symbols by default (can change back to numbers in the client config)
- Center button on the DHD no longer automatically encodes the Point of Origin, Point of Origin now has its own separate button
- Stargate Network now supports 1:n Stargate connections (Makes call forwarding mechanics possible, will be used for more stuff down the line too)
- Stargates should now drop their respective item even when destroyed by a non-player
- Config now allows you to set the Ancient Gene Capability of Players joining the world for the first time
- Transport Rings no longer use UUID for identification, instead they now use Transporter ID, which consists of 7 numbers from 1-8
- Renamed Transport Rings to Goa'uld Transport Rings ("sgjourney:goauld_transport_rings")
- Renamed Ring Panel to Goa'uld Ring Panel ("sgjourney:goauld_ring_panel")
- Renamed Naquadah Alloy to Naquadah-Iron Alloy ("sgjourney:naquadah_iron_alloy")
- Renamed Naquadah Nugget to Naquadah-Iron Nugget ("sgjourney:naquadah_iron_nugget")
- Renamed Naquadah Alloy Iris to Naquadah-Iron Iris ("sgjourney:naquadah_iron_iris")
- PDA can now scan Energy of any Block Entity with a Forge Energy Capability
- Datapack definition of address_table has been changed (check repository for examples)
- solar_system datapack functionality has been replaced by address_region and space_location (check repository for examples)
- Renamed use_datapack_addresses config option to randomize_addresses and inverted its default logical value
- Item Entities, Snowballs and Eggs no longer do damage to the Iris (yeah, the iris busters were funny, but it was way too easy to make them)
- Operator Stargates, DHDs and Transport Rings can no longer show up in Creative Inventory Search Tab, this should finally stop people from using them and getting confused at why they're not working the way they expect
- Symbol Blocks and Cartouches are now baked models, meaning they will now support ambient occlusion, directional culling and will render much faster than previously
- Symbol Blocks now display their assigned symbol in the inventory
- Decreased the amount of energy the Basic Interface can hold and transfer by default (requires the config to be regenerated in order to apply)
- Stargates now have a disconnect animation
- 9-Chevron Addresses of Stargates generated in Structures should now be consistent between different worlds with the same seed
- Many more changes I forgot to write down
# Fixes:
- Fixed Armors not being enchantable (1.21.1)
- Fixed Naquadah Generators and ZPM Hub not pushing energy to Mekanism (and presumably other modded) cables
- Fixed cables stopping at the Java integer limit when pushing energy into other modded Block Entities
- Fixed Pegasus and Universe Stargate getting stuck dialing when a 9-chevron address not ending with a Point of Origin was used
- Fixed Interfaces not recognizing changes to Stargate sometimes
- A bunch of minor fixes I did not write down
Optional dependencies
Ad Astra
Any compatible version
Just Enough Items (JEI)
Any compatible version
CC: Tweaked
Any compatible version
Stellar View
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }