### Additions
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the `theleadage:can_wear_lead_armor` tag
- Added Lead Ore to the `minecraft:snaps_goat_horn` tag
- Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag
- Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag
- Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags
- Added leaded glass to the `c:glass_blocks` and `c:dyed` tags
- Added Lead Chain to the `c:chains` tag
- Added lead ore to the `c:ores_in_ground` tags
- Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used
- The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags
- Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a recipe
- Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge
- Fixed armor trims not showing on lead armor in the inventory
- Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till
- Fixed dyed leaded glass names in several languages
- Fixed a crash when breaking leaded glass in a color from a dye mod
- Fixed the lead fumes subtitle saying "Fire extinguished"
- Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way
- Fixed a falling Lead Weight dealing the wrong damage after reloading the world
- Fixed a falling Lead Weight not hurting small mobs it lands on
- Fixed a dispenser facing down hanging Lead Weights instead of dropping them
- Fixed Lead Weights being usable in adventure mode and inside spawn protection
- Fixed projectiles snapping Lead Weight chains when mob griefing is off
- Fixed Lead Weight death messages not naming who threw it
- Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks
- Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric
- Fixed potions and other effects making Lead Sickness worse
- Fixed mobs trying to walk through leaded glass panes
- Fixed leaded glass panes not rotating with structures
- Fixed explosions always dropping leaded glass panes
- Fixed leaded glass designs being changeable in adventure mode
- Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures
- Fixed the Leaded Glass Trapdoor item looking flat in the inventory
- Fixed JEI not telling leaded glass panes of different colors and patterns apart
- Fixed trims from other mods showing as lead on lead armor in the inventory
- Fixed mobs losing their armor trims and names when their armor turns into lead armor
- Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge
- Fixed the Fabric config not reloading with /reload
- Fixed the mod icon using the old Lead Ingot colors
- Fixed leaded glass panes flashing white for a moment when dyed
- Fixed leaded glass in a color from a removed dye mod turning white
- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
- Fixed lead torches on walls being named Torch
Optional dependencies
Just Enough Items (JEI)
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }