# VertaLux V3 — Major Update ✨
A big visual overhaul focused on water, sky, clouds and distant terrain — plus a brand new ⭐ BEST VISUALS profile.
| | Before (VeraLux) | Now (VertaLux V3) |
|---|---|---|
| Quality profiles | 4 | **5** (incl. ⭐ BEST VISUALS) |
| Distant Horizons | ❌ | **✅** |
| Water | basic waves | **Waves v2 + Kelvin wake v6** |
| Clouds | v2 | **Cumulus v3 + high layers** |
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## 🚀 Highlights
### 🌄 Distant Horizons support *(new)*
Fully lit DH terrain & water LODs — consistent sun, ambient, cloud shadows and fog, with analytic sky reflections on distant water. But still in work in progress, expect bugs.
### 🌊 Water rework
Directional swell **Waves v2**, **Kelvin wake v6** with foam, rain ripples & splash rings, glossy/rough reflections, cloud reflections, large-scale caustics, waterfalls, and volumetric underwater fog with godrays.
### ☁️ Clouds rework
Realistic cumulus (shape, erosion, silver lining), detail **v3** with internal wisps, high alto + cirrus layers, and fast soft cloud shadows.
### 🌅 Sky & atmosphere
Aerial perspective, new **star engine v2**, atmospheric & distance fog with biome tint and dusk boost, finer godrays.
### 🧱 Glowing blocks *(new)*
Emissive metal/ore blocks (iron, gold, diamond, emerald, netherite, copper, redstone, amethyst + raw ores), portal glow FX, and animated lava flow.
### 🌑 Shadows
Cutout/entity & translucent shadow fixes, tunable distortion & depth range, tinted foliage shadows.
### ✨ Post-processing
Motion blur, **AgX tonemap** option, physical/MIP bloom, glossy glass reflections, and improved TAA (sub-pixel jitter, ghost rejection, tonemap clamp).
### ⚠️ Fixes
- many fixes that i can't count.
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> ℹ️ *Note: I experimented with a full path-tracing / voxel lighting engine during this update, but decided to move it into a separate project — so it's not part of this release.*
*Profiles: 🥔 Potato · ⚖️ Medium · ✨ High · 📸 Extreme · ⭐ BEST VISUALS*
Developer information
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maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }