## WorldEdit 7.0.1 (1.13.2 - 1.14.4)
**This version is compatible with:**
- Bukkit implementations for 1.13.2 - 1.14.4 (Paper recommended)
- THIS VERSION IS NOT COMPATIBLE WITH VERSIONS PRIOR TO 1.13
If you try to use WorldEdit on an unsupported version, WorldEdit will work, but you may be unable to properly copy/paste signs, chests, entities, and set biomes.
**Changes**
- Fix source masks using EdiSession instead of clipboard
- Fix bug with spaces in suggestions
- Fix schematic list box loading schematics with spaces in path
- Improve //thru (and navwand) in some cases
- Fix error when /up was used below the world
- Fix /up -f using glass anyway.
- Fix suggestions for quoted strings
- Improve suggestions for mask intersections
- Fix setting biomes in unloaded chunks
- BlockStateHolder now extends Pattern (API enhancement)
- Skip invalid blocks when schematic versions are mismatched
- Add -e/-b/-m flags to stack and move, just as copy/paste have
- Fix //center for selections with even-sized height
- (Fabric) Fix setting tile entities
- (Forge) Update to latest Forge builds (28.0.45+ required!)
- (Fabric/Forge Single-player) Fix wrong blocks being used when switching
between worlds generated at different times/with different mods
- Improve //naturalize over large areas
- Fixed //restore with 1.14 worlds
- Added item brush support to WorldEdit for Bukkit (Formerly just Forge)
- Create an internal state ID mapping for performance
- Improve rotation for some blocks
- Added .self permission node to undo/redo to only allow undoing and redoing own history
- Improve sponge schematic implementation
- Re-add the delchunks command
- Added 1.14 blocks, items, tags, etc to the API (Remains compatible with 1.13)
- Made the navigation and selection wands normal tools that can be rebound per-user with //selwand and //navwand
- Added //wand -n to get the navigation wand
- Improved movement of paintings
- Allow command suggestions for selectors
- Allow block replacer to work with tile entities
- Fixed pasting leashed entities
- Fixed setting player heads with names
- Added a mask flag to //count
- Setup pagination for //distr
- Fixed an entity-related error being caused by plugins improperly using Spigot
- Fixed gravity brush
- Modify chunk batching for performance
- Further legacy schematic loading improvements
[For more information about what's new in WorldEdit 7, see here!](https://madelinemiller.dev/blog/introducing-worldedit-7/)
**Known Issues**
- Old versions of CoreProtect and PlotSquared break WorldEdit, make sure to update
**Protect your server!** WorldEdit also works with [WorldGuard](https://modrinth.com/project/DKY9btbd).
**Make your server even more fun!** Give [CraftBook](https://modrinth.com/project/jrO7z7l7) a try!
[ ](https://github.com/enginehub/worldedit)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }