# YEP WERE BACK BABY
With Fruma's release forever ago I wanted to update this mod but feel into a slump but now it done tho it looks small a lot went in to optimizing the mod so any issues or ideas would be greatly appreciated
## Changelog
### Added
- Added tracking support for two additional debuffs:
- Twilight from Sharpshooter ultimate
- Vulnerability from Shocking Bomb
- Added new font glyph assets for Twilight and Vulnerability.
- Added a full `README.md` with install, build, controls, config, and project layout documentation.
- Added `/Wynnstacks Demo` to preview the HUD output in-game.
### Changed
- Refactored the client codebase into clearer packages:
- `config`
- `config.screen`
- `input`
- `integration`
- `label`
- `rendering`
- `sound`
- `util`
- Rebuilt the config screen into a cleaner category-based UI:
- General
- Debuff HUD
- Satsujin HUD
- Symbols
- Colors
- Updated ModMenu integration to point at the new package path.
- Moved private-use glyph styling into `PuaStyler`.
- Updated HUD rendering to use per-profile Satsujin color settings.
- Expanded default symbol configuration to include the new debuff glyphs.
- Improved Satsujin countdown detection around paired sound events, target caching, and cooldown handling.
### Fixed / Cleanup
- Removed the old `HudConfig` and `Utilities` package structure.
- Cleaned up imports and formatting across the refactored code.
- Updated config load/save calls to use the renamed `HudConfigManager`.
### TODO
- Allow users to change positions of ui elements in real time
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }